
Wards are awesome! The negative to pre casting a ward is that aggro transfers TO the priest. So if you body pull, be prepared!
SO healing breakdown!
Wards. They absorb the dmg before any health gets dropped from your warded person. Positives! If you ward someone and they are down some health and they dont "take" up the ward in dmg it converts to a heal on termination. Negatives? If your getting the beat down, wards dont seem to catch up. Group based wards give your "group" a total and any dmg to group absorbs it. So a 5k group wards, means one person takes 5k, or 5 people take 1k each and its gone. Nice right? Well Regens on group, regen whole group, whole time! So a group regen that will do 5k to one person, does it to all!
Regens, well easy enough right, dont pre cast if you dont want, regens catch up on dmg. Work nicely with reactives. Not as well with wards, though still pretty decent. Ala if your target goes full health with a ward on.. your regen is wasted. Of course the full health is always the prob on regens.
Regens are nice consistant over time heals. Handy for slow/fast hitting mobs.
Reactives. Very nice time on the reactives. Puss is that they boost health when your hit for less than the reaction. Mitigate the drop when hit for more... DO nothing when your hit for mad crazy dmg(ala with 15k health, being hit for 5k and reactive helping you with 500... useless! Cause in 5 more secs a 5k is hitting!) But lots of little hits reactives rock and can crit.
Regens are nice for duoing because you can cast it over and over. Shorter lenght, and generally recast is just before it would normally "finish"
Reactives are brutal. LONG lasting... but you never know how long untill they need to be refreshed. Could be 5 hits in 5 secs... or you may get missed for 30 seconds.
Wards, similar to Reactives, if you rnot getting hit much they are a waste.
Each healer comes with nice "healing" spells too. However when duoing, you can often find yourself healing when ya dont need! I generally have a toolbar/hotbar for easy mobs. Hotbar for bosses. and one of my buttons is always setup to spam group healing when i am aoeing multiple mobs.
Beserkers/Paladins/Sks are all plate, so they mitigate the hits to be smaller. Nice on reactive. Monks/Bruisers are all about being missed, handy on regen/reactives. Guardian is also plate, but i ran a regen with him and it rocked! Mostly cause he gets NO healing abilities, unlike the other plate guys.
Just some insights
