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Author Topic: Fire Temple info.  (Read 205 times)
Jannelle
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Fire Temple info.
« on: January 03, 2010, 12:20:20 am »

http://www.theood.com/modules/newbb/viewtopic.php?topic_id=438

Decent walkthrough here.

http://www.aionsource.com/forum/general-guides/88458-instance-guide-fire-temple.html

Has some more info and also notes on the Kromede fight that there's a double AOE around the 25% health point, that's probably what got me.
« Last Edit: January 03, 2010, 08:03:11 am by Jannelle » Logged
Shogg
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Re: Fire Temple info.
« Reply #1 on: January 03, 2010, 01:40:45 pm »

Good reading Jann.  Thanks.   

So, we gonna do a full clear again next week for te exp or just go for the boss/mini boss mobs ?
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Keluvan
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Re: Fire Temple info.
« Reply #2 on: January 03, 2010, 08:23:02 pm »

Think we will pretty much do a few boss runs, killing a few of the mini bosses on the way (if they are up). Everyone should work on the hannet quests that were detailed in the guide Jan posted.
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Jannelle
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Re: Fire Temple info.
« Reply #3 on: January 09, 2010, 11:47:10 am »

Quote
For those groups that want to continue on along the C shaped path, only a few more rooms to go. Once Kromede is defeated, you can go back to the Tough Sipus junction room and this time take the south path. This leads to an insane room for lower level 30s, at least for now. The only reason I’ve found so far to go to this room is if you’re working on the second quest from Hannet’s quest series (see Instance Quests section below) to talk to Chalice Guard Denlavis

At this point, the mob linking in the room appears to be bugged. If either of the 2 gargoyle patrol mobs by the entrance into the room get aggrod (one that comes from left and other from the right), it ends up grabbing a whole bunch of other mobs in the room and is almost surely a wipe.

Apparently, once you reach around 35 or 36, you can avoid the mobs in the room a bit due to having a smaller aggro radius. The only other strategy I’ve heard for this room (under the comments for the second quest in Hannet’s quest series) is to have one person aggro the room and run like heck as far away as they can, bringing the mobs with them, while the others complete that part of the quest. Then rinse and repeat for the person that did the first suicide run.

We’re continuing to experiment with strategies for the Denlavis room in its current state, but with little luck so far. More to follow if we find something that works. Hopefully, our suspicion that the mob linking is bugged is correct and NC will correct it shortly

Think that's what got us on Denlavis
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