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Author Topic: Enhancement distribution aid  (Read 2285 times)
Wrollin
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Enhancement distribution aid
« on: May 04, 2004, 03:23:49 pm »

Hello all.  With people starting to receive more dual-origin enhancements and the increasing rarity and expense of getting set up with quality enhancements, I thought I'd start a thread trying to collect some information that will help us know who needs what.  At the top here, I'll try to keep a list of players and their origin/power relatively up to date.  Please post to the list with your character, level and needs.  Maybe this can help figure out who needs what types of enhancements so that we don't let them go to waste when someone gets one they don't need.  edit: Also forgot to mention the other obvious use of the thread.  Please post any enhancements that you get that you can't use.

Natural
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Magic
 - Fire Wing (tank) Oracus - main
Mutation
 - Frozen Inferno Renmorum - main
 - Haz (defender) Eilgroire - main
 - Mad Static (defender) Kurdun - main
 - Shaken Ice (controller) Rowah - main
 - Thought Police (defender) Krystalus - main
 - Light Bender (controller) Oracus - secondary
Science
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Technology
 - Coppershot (blaster) Wrollin - main
 - Omote (scrapper) Omote - main
 - Trinket (controller) superluminal - main
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Flinter - 80 Frostfire Mage
Wrollin
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Enhancement distribution aid
« Reply #1 on: May 04, 2004, 03:29:04 pm »

Coppershot Technology - Blaster (Energy/Devices - lvl18)

Some of the rarer ones I need are:
tohit accuracy (17+)
tohit accuracy debuff (17+)
cone range increase (17+)
knockback distance increase (17+)

I probably only need 1 of each, but getting them will really help out the corresponding powers.

Other ones I could make use of are:
accuracy(20+)
recharge(20+)
damage(20+)
end(20+)
run speed(17+)
flight speed(17+)

Of course, I'm sure everyone needs those, so they'll use 'em themselves.  This is more here for folks who find a tech DO and don't have anything to do with it. I'll of course be keeping an eye for who can use any enhancements I can find.  I believe right now I have a level 16 magic/mutation recharge time up for grabs.
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Flinter - 80 Frostfire Mage
Rowah
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Enhancement distribution aid
« Reply #2 on: May 04, 2004, 06:48:46 pm »

Shaken Ice : Mutant

Healing
Endurance Reduction
Fear
Slow
Hold Duration
Accuracy

Currently lvl 19.8, so Any DO or SO above that are nice Wink
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Rowah
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Enhancement distribution aid
« Reply #3 on: May 05, 2004, 10:44:33 am »

Thought Police: Mutant

Buff / Healing Enhancements
Healing
Endurance Recovery
Recharge Speed
Reduced Endurance Cost

Combat Power Enhancements
Damage
Accuracy
Immobilization
Increased Cone Effect
Reduced Interrupt (need  only one for sniper power)

Working on level 15 powers at the moment.
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wrajin
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Enhancement distribution aid
« Reply #4 on: May 11, 2004, 11:04:13 am »

Hiya,

For some reason, Haz has (hehe) maxed out on his healing enhances (4-20++, and 1 -21+, and a  recharge at 17++).  I haven't seen any other higher enhances that compare to the one's that i have.  The Mutant specific enhances are too low for me to use now.  If you get any DO/SO mutant healing or recharge rate enhancements let me know.  I sure can use them.  

As for his radiation powers, anything to increase damage, reduce end, and recharge would be great.

And as always, what i get and can't use i will ask ingame to see if anyone wants.

Thanks
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« Reply #5 on: May 11, 2004, 03:37:58 pm »

Omote, Technology katana/invul scrapper
currently L8, but climbing fast

Offensive needs:
Damage
Accuracy
Endurance Reduction

Defensive needs:
Resist Damage
Defense Buff

Pool needs:
Jumping
Run Speed
Defense Buff
Recharge Reduction
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Omote, Night Elf Rogue
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Oracus
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« Reply #6 on: May 15, 2004, 10:42:14 pm »

Fire Wing is magic.
Mr. Showbiz is tech.
Alpha Magnus is sci.

them the only char i realy care about for DO and SO.

kith
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Renmorum
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« Reply #7 on: May 18, 2004, 03:09:36 pm »

Frozen Inferno L16 Mutant Blaster
I need basically what everybody else needs:

Damage
Accuracy
Endurance Reduction
Recharge Reduction
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« Reply #8 on: July 06, 2004, 02:26:19 pm »

Was always curious as to how much better DOs were than normal enhancements.  Wasn't quite sure if it was worth it to take a +3 enhancement and replace it with a -1 DO.  Now I know.

http://savagemod.com/CoH/EnhLvls.htm
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« Reply #9 on: July 06, 2004, 07:11:45 pm »

Yeah, the devs have said that regardless of the two level diffs, as long as both enh are in range at all, SO > DO > Training for effect.  So a -3 DO is always better than a +3 Training, ditto for SO/DO.
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Omote, Night Elf Rogue
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Zebulah
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« Reply #10 on: July 06, 2004, 10:26:16 pm »

Zebulah is Natural, so anything healing or damage oriented, i will gladly use if noone needs. I'm about 3 bubbles into 26 now.
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cynical
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« Reply #11 on: September 03, 2004, 04:32:11 pm »

Eschaton is a Natural
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« Reply #12 on: September 03, 2004, 05:05:37 pm »

Finally somebody I can dump all of my natural SOs on.
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