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Author Topic: Useful Binds and Macros  (Read 1611 times)
Krystalus
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Useful Binds and Macros
« on: June 15, 2004, 11:30:38 pm »

I lost where my other post was and read a better version of a previous bind, So I'm posting it here for everyone and making this sticky. So if any of you come across a few other ones, post'em here!

Quote

The commands for coloring text is:

<bgcolor white><color black><border black><scale 1.0>

Those are the default settings. Change white/black to any color you want or use #RRGGBB format.

If you want to /bind it to you ENTER key like many have do the following:

/bind ENTER "show chat$$beginchat <bgcolor black><color white><border black>"

And now each time you hit <ENTER> the flied will be pre-filled in for you.

--------------------

To UNBIND a key.

The format to unbind is:
/bind <KEY> nop

So, for the example I gave above you'd do:
/bind ENTER nop

To RESET it to default, you'll need to rebind it without the color tags in there.

/bind enter "beginchat"
or
/bind enter "show chat$$beginchat"

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WoW - Krystalus - Night Elf Hunter - Dalaran - Retired

"Akisa did me all day while I was at work." - Deeds
Krystalus
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« Reply #1 on: July 13, 2004, 09:54:28 pm »

Built-in video recorder.  Cheesy

Quote

There are a couple of options for recording game footage that seem to work well. We do have a feature in the game for capturing video. In game commands:
/demorecord <demoname> initiates a demo session (begins record)

/demostop Saves your demo to cityofheroes/client_demos/<demoname.cohdemo>
Quitting the game or changing maps will force demostop to get run.

Playback commands:
-demoplay <demoname> plays back the demo. Loops forever, writing performance data to cityofheroes/client_demos/results/demo_name. (It has min,max,avg and time for each frame)
-demopause <msecs> This is for videocard performance debug. Runs until it gets the the frame given (in milliseconds) then redraws that frame forever.

-demodump Dumps a .tga file of each frame rendered client_demos/screens/<demoname>/*.tga

-demofps <frames per second> Forces the player to simulate a fixed frame per second. This works well with demodump to get a smooth movie.

-fullscreen Put game in fullscreen mode (overrides the registry key)

-screen <xsize> <ysize> Set the screensize. Ex: -screen 1024 768

This method isn't the easiest, but it is what I use for creating in-game movies. The files will be stored in a folder called Client Demos in your CoH install directory. You will have to enter the playback commands from a command prompt window. The demorecord feature isn't complete, but we are working on adding more functionality and ease of use in the future. For instance, it doesn't record sound currently, so you will have to use another program to record sound and then sync it up in editing software.

There is also a program called Fraps. I think this is the main way people have been capturing footage. You can google Fraps and find a download location. I would recommend you begin with Fraps.

As far as editing and post-production goes, Adobe Premiere and After Effects are what I use.

I hope this helped.
-GibsonSG
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Useful Binds and Macros
« Reply #2 on: September 04, 2004, 12:12:06 pm »

Here's my bind for switching between flight/hover & run/superspeed.  There's a bit of training to get used to this because sometimes it's in the wrong mode.  Just hit the button again, and it'll switch it correctly.

Keybinds.txt
Quote

g "powexec_name hover$$powexec_name fly$$powexec_name superspeed$$powexec_name superspeed$$powexec_abort$$bind_load_file C:\COHBinds\ground.txt$$forward 0"
t "powexec_name superspeed$$powexec_name fly$$powexec_name hover$$powexec_name hover$$bind_load_file C:\COHBinds\air.txt$$forward 0"
w "+forward$$powexec_name superspeed"
a "+left$$powexec_name superspeed"
d "+right$$powexec_name superspeed"
s "+backward$$powexec_name superspeed"
space "+up"
lshift+space nop
r "autorun 1$$powexec_name superspeed$$powexec_name superspeed$$bind_load_file c:\COHBinds\gtravel.txt"


gtravel.txt
Quote

w "forward 0$$powexec_name superspeed$$bind_load_file C:\COHBinds\Ground.txt"
a "forward 0$$powexec_name superspeed$$bind_load_file C:\COHBinds\Ground.txt"
d "forward 0$$powexec_name superspeed$$bind_load_file C:\COHBinds\Ground.txt"
s "forward 0$$powexec_name superspeed$$bind_load_file C:\COHBinds\Ground.txt"
space "+up"
lshift+space nop
r "forward 0$$powexec_name superspeed$$bind_load_file C:\COHBinds\Ground.txt"


ground.txt
Quote

w "+forward$$powexec_name superspeed"
a "+left$$powexec_name superspeed"
d "+right$$powexec_name superspeed"
s "+backward$$powexec_name superspeed"
space "+up"
lshift+space nop
r "autorun 1$$powexec_name superspeed$$powexec_name superspeed$$bind_load_file c:\COHBinds\GTravel.txt"


air.txt
Quote

w "+forward$$powexec_name hover$$powexec_name fly"
a "+left$$powexec_name hover$$powexec_name fly"
d "+right$$powexec_name hover$$powexec_name fly"
s "+backward$$powexec_name hover$$powexec_name fly"
space "+up$$powexec_name hover$$powexec_name fly"
lshift+space "+down$$powexec_name hover$$powexec_name fly"
r "forward 1$$up 1$$powexec_name hover$$powexec_name fly$$powexec_name fly$$bind_load_file C:\COHBinds\ATravel.txt"


aitravel.txt
Quote

w "forward 0$$up 0$$powexec_name fly$$powexec_name hover$$powexec_name hover$$bind_load_file C:\COHBinds\Air.txt"
a "forward 0$$up 0$$powexec_name fly$$powexec_name hover$$powexec_name hover$$bind_load_file C:\COHBinds\Air.txt"
d "forward 0$$up 0$$powexec_name fly$$powexec_name hover$$powexec_name hover$$bind_load_file C:\COHBinds\Air.txt"
s "forward 0$$up 0$$powexec_name fly$$powexec_name hover$$powexec_name hover$$bind_load_file C:\COHBinds\Air.txt"
up "forward 0$$up 0$$powexec_name fly$$powexec_name hover$$powexec_name hover$$bind_load_file C:\COHBinds\Air.txt"
lshift+space "forward 0$$up 0$$powexec_name fly$$powexec_name hover$$powexec_name hover$$bind_load_file C:\COHBinds\Air.txt"
r "forward 0$$up 0$$powexec_name fly$$powexec_name hover$$powexec_name hover$$bind_load_file C:\COHBinds\Air.txt"
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Oracus
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« Reply #3 on: September 04, 2004, 01:18:30 pm »

thanks. but with no instructions what good is this?

Kith
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« Reply #4 on: September 04, 2004, 02:22:57 pm »

Reverse-engineering it, it appears to be a set of binds that allow you to be in SuperSpeed/Fly mode only while moving. The Fly one switches you to Hover when you let off a movement key. Then there's another set of binds for autorun that drops back to the normal binds when you hit any movement key (taking into account the bug that Forward breaks autorun, but other keys don't )

Seems interesting - I'll play with it for Dreamy's SuperSpeed
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« Reply #5 on: September 04, 2004, 11:53:06 pm »

Yeah, what Superluminal said.

Basically you make each of those into files.  I put mine into C:\COHBinds directory.  You can put it wherever you want, but make the changes in the file.

For me, my two basic keys are T for flying, G for ground.  So anytime I hit T, I start hovering.  Once I start moving, it switches into flight.  There's a few caveats with this (while flying).  It doesn't handle multiple key inputs.  So no diagonals.  Also, when flying.  Please come to a complete stop before activating a power or eating an inspiration.  Otherwise it turns things off and you start dropping.  Like I mentioned above, sometimes (especially while running and executing powers) it'll get stuck in the opposite mode.  Just press T/G again and it resets.  

Sorry about lack of explaination earlier.
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« Reply #6 on: September 05, 2004, 12:00:15 am »

Tried it. Not my style. The SuperSpeed lags a little before kicking in, and I got sick of the endless spam of "shutting off SuperSpeed" in the upper chat window. My SuperSpeed key is right at my left pinky finger, so it's easy enough to turn on and off, as required.

Probably be more useful for Fly/Hover, where you always want to be Hovering when still and always want to be Flying when moving. I don't have a flying character, though, so I couldn't test that.
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Oracus
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« Reply #7 on: September 06, 2004, 09:42:50 am »

my problem was its a dual macro. i wanted just flying/hover or just the sprint one. what do i use for each macro not a whole big massive text. should of grouped them better and stated things like if ya need "x" then add this line too. i know it be alot of copy and paste. but one huge copy paste isnt going to help me program a macro for myself. i mean who has a fly and a ss macro all built in. only realy need one of them. if you fly/hover who needs to sprint forward when ya move. sl doesnt need a macro at all. and ss well i dont think thats good for a movment macro. just use the sprint and when ya need to run far, turn on ss. i not sure how dw does ss indoors. i mean even with speed boost i can make ppl run into walls. and thats about 30 mph. i hate to try it at 60-80 mps like ss gets.

so maybe an edit seperating. or jusr split the post. once i understand it i can reverse engineer too. but right now its like a non programer seeing html. its just garbage to me.

anyways loading and setting up macros per person is somethign i need exsplaned too. i probily going to run the sprint one all the time. cuz its usefull and not too fast, plus every char has it. but i need to know how to load up a fly/hover one for my 3 flying chars. hate filling up this post with garbage. maybe we should clear this out and just add the  differnt post per basis. and unsticky the rest of this explination . so when other ppl read this they can understand too with out reading 30 post.

Kith
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« Reply #8 on: September 07, 2004, 11:45:47 am »

ok well i figured it out, i just made the ground.txt one. with the 4 directions and left the rest out. then i loaded each char and did the bind load. and poof all my guys move with sprint on. noticed some issues, in case anyone else does this. for one stop before entering buildings. and dont move and cue up more then one power at the same time, and when chasing some one dont cue up before ya start running. or the macro will uncue the power. but other then that it works nicely. think everyone should have this baby going Tongue

Kith
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